Move over, Emmy awards. Real-time ray tracing just stole the spotlight in broadcast television. Riot Games used The Future Group’s Pixotope mixed-reality virtual production software to deliver the first real-time ray-traced live broadcast, at The League of Legends Pro League regional finals in Shanghai earlier this month. For the opening ceremony of the esports show, Read article >
The post Broadcasting Live From the Future: Ray Tracing Comes to Live TV with NVIDIA RTX appeared first on The Official NVIDIA Blog.
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