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Capture, Stitch, and Stream VR Content in...

 

To enable developers and content creators to capture and broadcast amazing 360 content, we’re extending our VRWorks SDK to accelerate 360 video stitching. There are two main types of content in the burgeoning VR market today — real-time rendered applications and captured 360 panoramic videos. NVIDIA GPUs are well known for rendering real-time graphics at […]

The post Capture, Stitch, and Stream VR Content in Real-Time with VRWorks 360 Video SDK appeared first on The Official NVIDIA Blog.



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NVIDIA
Posted: July 25, 2016 |  By: Wissen Schwamm
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